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osu-lazer/osu.Desktop.VisualTests/Tests/TestCasePlaySongSelect.cs

115 lines
4.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.Screens.Testing;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePlaySongSelect : TestCase
{
private BeatmapDatabase db, oldDb;
private TestStorage storage;
private PlaySongSelect songSelect;
public override string Description => @"with fake data";
public override void Reset()
{
base.Reset();
oldDb = Dependencies.Get<BeatmapDatabase>();
if (db == null)
{
storage = new TestStorage(@"TestCasePlaySongSelect");
db = new BeatmapDatabase(storage);
Dependencies.Cache(db, true);
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 100; i += 10)
sets.Add(createTestBeatmapSet(i));
db.Import(sets);
}
Add(songSelect = new PlaySongSelect());
AddButton(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddButton(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddButton(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddButton(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
{
Dependencies.Cache(oldDb, true);
db = null;
}
base.Dispose(isDisposing);
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = string.Empty,
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Author = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
}