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61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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/// <summary>
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// </summary>
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public class DrawableBarLine : DrawableHitObject<HitObject>
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{
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/// <summary>
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/// The width of the line tracker.
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/// </summary>
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private const float tracker_width = 2f;
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/// <summary>
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/// Fade out time calibrated to a pre-empt of 1000ms.
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/// </summary>
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private const float base_fadeout_time = 100f;
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/// <summary>
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/// The visual line tracker.
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/// </summary>
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protected Box Tracker;
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/// <summary>
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/// The bar line.
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/// </summary>
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protected readonly BarLine BarLine;
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public DrawableBarLine(BarLine barLine)
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: base(barLine)
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{
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BarLine = barLine;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddInternal(Tracker = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Alpha = 0.75f
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});
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}
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protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
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}
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}
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