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osu-lazer/osu.Game/Overlays/Mods/DeleteModPresetDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

19 lines
610 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class DeleteModPresetDialog : DangerousActionDialog
{
public DeleteModPresetDialog(Live<ModPreset> modPreset)
{
BodyText = modPreset.PerformRead(preset => preset.Name);
DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
}
}
}