mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 01:57:51 +08:00
8962be2ed5
As touched on in https://github.com/ppy/osu/discussions/27102. You can now use: - `L L L` to get to playlists - `M M M` to get to multiplayer - `S` to get to settings
432 lines
15 KiB
C#
432 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
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{
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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public event Action<ButtonSystemState>? StateChanged;
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public Action? OnEditBeatmap;
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public Action? OnEditSkin;
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public Action? OnExit;
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public Action? OnBeatmapListing;
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public Action? OnSolo;
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public Action? OnSettings;
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public Action? OnMultiplayer;
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public Action? OnPlaylists;
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private readonly IBindable<bool> isIdle = new BindableBool();
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private OsuLogo? logo;
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/// <summary>
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/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
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/// </summary>
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/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
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public void SetOsuLogo(OsuLogo? logo)
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{
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this.logo = logo;
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if (this.logo != null)
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{
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this.logo.Action = onOsuLogo;
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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updateLogoState();
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}
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else
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{
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// We should stop tracking as the facade is now out of scope.
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logoTrackingContainer.StopTracking();
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}
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}
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private readonly ButtonArea buttonArea;
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private readonly MainMenuButton backButton;
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private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
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private Sample? sampleBackToLogo;
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private Sample? sampleLogoSwoosh;
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private readonly LogoTrackingContainer logoTrackingContainer;
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public bool ReturnToTopOnIdle { get; set; } = true;
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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Child = logoTrackingContainer = new LogoTrackingContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = buttonArea = new ButtonArea()
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};
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buttonArea.AddRange(new Drawable[]
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{
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new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S),
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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-WEDGE_WIDTH)
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{
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VisibleStateMin = ButtonSystemState.Play,
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VisibleStateMax = ButtonSystemState.Edit,
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},
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logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
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});
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buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
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}
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private OsuGame? game { get; set; }
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[Resolved]
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private LoginOverlay? loginOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
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{
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E));
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buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
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buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsEdit);
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buttonArea.AddRange(buttonsTopLevel);
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buttonArea.ForEach(b =>
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{
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if (b is MainMenuButton)
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{
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b.Origin = Anchor.CentreLeft;
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b.Anchor = Anchor.CentreLeft;
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}
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});
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isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo");
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sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
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}
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private void onMultiplayer()
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{
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if (api.State.Value != APIState.Online)
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{
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loginOverlay?.Show();
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return;
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}
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OnMultiplayer?.Invoke();
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}
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private void onPlaylists()
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{
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if (api.State.Value != APIState.Online)
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{
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loginOverlay?.Show();
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return;
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}
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OnPlaylists?.Invoke();
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}
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private void updateIdleState(bool isIdle)
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{
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if (!ReturnToTopOnIdle)
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return;
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if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
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State = ButtonSystemState.Initial;
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}
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/// <summary>
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/// Triggers the <see cref="logo"/> if the current <see cref="State"/> is <see cref="ButtonSystemState.Initial"/>.
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/// </summary>
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/// <returns><c>true</c> if the <see cref="logo"/> was triggered, <c>false</c> otherwise.</returns>
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private bool triggerInitialOsuLogo()
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{
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if (State == ButtonSystemState.Initial)
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{
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StopSamplePlayback();
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logo?.TriggerClick();
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return true;
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}
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return false;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat || e.ControlPressed || e.ShiftPressed || e.AltPressed || e.SuperPressed)
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return false;
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if (triggerInitialOsuLogo())
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return true;
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return base.OnKeyDown(e);
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}
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protected override bool OnJoystickPress(JoystickPressEvent e)
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{
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if (triggerInitialOsuLogo())
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return true;
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return base.OnJoystickPress(e);
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}
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protected override bool OnMidiDown(MidiDownEvent e)
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{
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if (triggerInitialOsuLogo())
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return true;
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return base.OnMidiDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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switch (e.Action)
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{
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case GlobalAction.Back:
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return goBack();
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case GlobalAction.Select:
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logo?.TriggerClick();
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return true;
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default:
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return false;
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}
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private bool goBack()
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{
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switch (State)
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{
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case ButtonSystemState.TopLevel:
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State = ButtonSystemState.Initial;
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// Samples are explicitly played here in response to user interaction and not when transitioning due to idle.
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StopSamplePlayback();
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sampleBackToLogo?.Play();
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return true;
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case ButtonSystemState.Edit:
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case ButtonSystemState.Play:
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StopSamplePlayback();
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backButton.TriggerClick();
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return true;
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default:
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return false;
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}
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}
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public void StopSamplePlayback()
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{
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buttonsPlay.ForEach(button => button.StopSamplePlayback());
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buttonsTopLevel.ForEach(button => button.StopSamplePlayback());
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logo?.StopSamplePlayback();
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}
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private bool onOsuLogo()
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{
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switch (state)
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{
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default:
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return false;
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case ButtonSystemState.Initial:
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State = ButtonSystemState.TopLevel;
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return true;
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case ButtonSystemState.TopLevel:
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buttonsTopLevel.First().TriggerClick();
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return false;
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case ButtonSystemState.Play:
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buttonsPlay.First().TriggerClick();
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return false;
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case ButtonSystemState.Edit:
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buttonsEdit.First().TriggerClick();
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return false;
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}
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}
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private ButtonSystemState state = ButtonSystemState.Initial;
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public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
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public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
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public ButtonSystemState State
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{
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get => state;
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set
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{
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if (state == value) return;
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ButtonSystemState lastState = state;
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state = value;
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updateLogoState(lastState);
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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buttonArea.FinishTransforms(true);
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using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
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{
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buttonArea.ButtonSystemState = state;
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foreach (var b in buttonArea.OfType<MainMenuButton>())
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b.ButtonSystemState = state;
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}
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StateChanged?.Invoke(State);
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}
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}
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private ScheduledDelegate? logoDelayedAction;
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private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
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{
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if (logo == null) return;
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switch (state)
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{
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case ButtonSystemState.Exit:
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case ButtonSystemState.Initial:
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTrackingContainer.StopTracking();
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game?.Toolbar.Hide();
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logo?.ClearTransforms(targetMember: nameof(Position));
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logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo?.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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if (lastState == ButtonSystemState.TopLevel)
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sampleLogoSwoosh?.Play();
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break;
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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switch (lastState)
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{
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case ButtonSystemState.TopLevel: // coming from toplevel to play
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break;
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case ButtonSystemState.Initial:
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logo.ClearTransforms(targetMember: nameof(Position));
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bool impact = logo.Scale.X > 0.6f;
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logo.ScaleTo(0.5f, 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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if (impact)
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logo?.Impact();
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game?.Toolbar.Show();
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}, 200);
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break;
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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logoTrackingContainer.StartTracking(logo, 0, Easing.In);
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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break;
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case ButtonSystemState.EnteringMode:
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logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.Initial ? MainMenu.FADE_OUT_DURATION : 0, Easing.InSine);
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break;
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}
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}
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}
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public enum ButtonSystemState
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{
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Exit,
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Initial,
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TopLevel,
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Play,
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Edit,
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EnteringMode,
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}
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}
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