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Files
osu-lazer/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
T
Joseph Madamba e4f7bd5443 Fix score delete dialog not using user-facing rank terminology (#36861)
- Resolves https://github.com/ppy/osu/issues/36859

| Before | After |
| --- | --- |
| <img width="187" height="41" alt="image"
src="https://github.com/user-attachments/assets/4fd10043-38ba-46c3-a7be-3ee957652ef4"
/> | <img width="241" height="43" alt="image"
src="https://github.com/user-attachments/assets/94646620-536d-48ad-b09a-3fbf66dc1684"
/> |

While we're here, should there be more statistics shown? At least score,
and maybe max combo too. Not doing for now.

Proposed order: User (Score, Max Combo, Accuracy, Rank)

Order is derived from the leaderboard score left to right, but
prioritizes score first as I believe that is the most important in
differentiating what score is which.
2026-03-09 14:50:50 +09:00

28 lines
819 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DeletionDialog
{
private readonly ScoreInfo score;
public LocalScoreDeleteDialog(ScoreInfo score)
{
this.score = score;
}
[BackgroundDependencyLoader]
private void load(ScoreManager scoreManager)
{
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank.GetLocalisableDescription()})";
DangerousAction = () => scoreManager.Delete(score);
}
}
}