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4b9335ca59
I am aware of the possibly-one-day-definitely-upcoming redesign, but while it's not yet ready I've made a couple of small design improvements to the current result screen. This includes: - Slightly tighter and more consistent paddings - StatisticPanel's header being consistent with other similar panels (it's using subsection design right now which probably made sense back when it was all one panel) - More compact PerformanceBreakdown section - Slightly less background blur and slightly more transparent statistics panels Before: <img width="1922" height="1112" alt="image" src="https://github.com/user-attachments/assets/89b564fd-0205-40bd-a7d5-9e0484fbe5dd" /> <img width="1922" height="1112" alt="image" src="https://github.com/user-attachments/assets/6d58f538-7a78-4de2-9316-7d070dabaf2c" /> After: <img width="1922" height="1112" alt="image" src="https://github.com/user-attachments/assets/fa242349-27a1-4391-90fa-4d53be718fd4" /> <img width="1922" height="1112" alt="image" src="https://github.com/user-attachments/assets/9a755e6f-d6fe-4df2-880c-1f6195bd2a69" /> --------- Co-authored-by: Dean Herbert <pe@ppy.sh>
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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public partial class StatisticItemHeader : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text;
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set
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{
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if (text == value) return;
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text = value;
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if (IsLoaded)
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spriteText.Text = value;
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}
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}
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private LocalisableString text;
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private OsuSpriteText spriteText = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new Container
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding
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{
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Horizontal = 10,
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Top = 5,
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Bottom = 20,
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},
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Children = new Drawable[]
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{
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spriteText = new OsuSpriteText
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{
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Text = text,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding { Top = 4 },
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RelativeSizeAxes = Axes.X,
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Height = 2,
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Colour = Color4Extensions.FromHex("#66FFCC")
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}
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}
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};
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}
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}
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}
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