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1b86ff11e5
In ranked play, scores are always counted regardless of whether they are a fail or a pass. Beyond that, there's also no concept of revival in multiplayer right now, so players are just stuck at 0 HP with a red overlay. Not doing what `ModNoFail` does, which is to hide the healthbar altogether, because some user skins use the healthbar to skin a gameplay border.
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class PlayerConfiguration
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{
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/// <summary>
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/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
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/// </summary>
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public bool AllowPause { get; set; } = true;
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/// <summary>
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/// Whether results screen should be pushed on completion.
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/// </summary>
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public bool ShowResults { get; set; } = true;
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/// <summary>
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/// Whether the player should be allowed to trigger a restart.
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/// </summary>
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public bool AllowRestart { get; set; } = true;
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/// <summary>
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/// Whether the player should be able to interact with this player instance.
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/// </summary>
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public bool AllowUserInteraction { get; set; } = true;
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/// <summary>
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/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
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/// </summary>
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public bool AllowSkipping { get; set; } = true;
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/// <summary>
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/// Whether the intro should be skipped by default.
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/// </summary>
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public bool AutomaticallySkipIntro { get; set; }
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/// <summary>
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/// Whether the gameplay leaderboard should be shown.
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/// </summary>
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public bool ShowLeaderboard { get; set; }
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/// <summary>
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/// Whether to show the red failing overlay.
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/// </summary>
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public bool ShowFailingOverlay { get; set; } = true;
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}
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}
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