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osu-lazer/osu.Game/Screens/Play/PlayerConfiguration.cs
T
Dan Balasescu 1b86ff11e5 Hide red failing layer in ranked play (#37503)
In ranked play, scores are always counted regardless of whether they are
a fail or a pass. Beyond that, there's also no concept of revival in
multiplayer right now, so players are just stuck at 0 HP with a red
overlay.

Not doing what `ModNoFail` does, which is to hide the healthbar
altogether, because some user skins use the healthbar to skin a gameplay
border.
2026-04-24 21:56:26 +09:00

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public class PlayerConfiguration
{
/// <summary>
/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
/// </summary>
public bool AllowPause { get; set; } = true;
/// <summary>
/// Whether results screen should be pushed on completion.
/// </summary>
public bool ShowResults { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to trigger a restart.
/// </summary>
public bool AllowRestart { get; set; } = true;
/// <summary>
/// Whether the player should be able to interact with this player instance.
/// </summary>
public bool AllowUserInteraction { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
/// </summary>
public bool AllowSkipping { get; set; } = true;
/// <summary>
/// Whether the intro should be skipped by default.
/// </summary>
public bool AutomaticallySkipIntro { get; set; }
/// <summary>
/// Whether the gameplay leaderboard should be shown.
/// </summary>
public bool ShowLeaderboard { get; set; }
/// <summary>
/// Whether to show the red failing overlay.
/// </summary>
public bool ShowFailingOverlay { get; set; } = true;
}
}