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osu-lazer/osu.Game/Screens/Edit/SaveRequiredPopupDialog.cs
T
Denis Titovets 1b488949e1 Localise some more PopupDialogs (#36890)
changes can be reviewed commit by commit

---------

Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-03-10 16:28:27 +09:00

34 lines
976 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class SaveRequiredPopupDialog : PopupDialog
{
public SaveRequiredPopupDialog(Action saveAndAction)
{
HeaderText = EditorDialogsStrings.SaveRequiredDialogHeader;
Icon = FontAwesome.Regular.Save;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = EditorDialogsStrings.SoundsGood,
Action = saveAndAction
},
new PopupDialogCancelButton
{
Text = EditorDialogsStrings.ContinueEditing,
},
};
}
}
}