1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-21 08:30:02 +08:00
Files
osu-lazer/osu.Game/Online/Multiplayer/RollRequest.cs
T
Bartłomiej Dach ed905b761d Add models for new tournament-related multiplayer operations (#36953)
Continuation of https://github.com/ppy/osu-server-spectator/issues/406

Operations in question being:

- (un)locking rooms / `!mp (un)lock` (prevents players from changing
team, will also include slots when slots are implemented)
- rolling / `!roll` (frequently used in coin toss type situations, will
receive nice animation to go with it)
2026-03-14 23:05:59 +09:00

25 lines
693 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Requests a random roll of a number from 1 to <see cref="Max"/> inclusive.
/// </summary>
[Serializable]
[MessagePackObject]
public class RollRequest : MatchUserRequest
{
/// <summary>
/// Determines the maximum possible result of the roll.
/// Must be bigger than 1.
/// Defaults to 100 if not provided.
/// </summary>
[Key(0)]
public uint? Max { get; set; }
}
}