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osu-lazer/osu.Game/Online/Multiplayer/RollEvent.cs
T
Bartłomiej Dach ed905b761d Add models for new tournament-related multiplayer operations (#36953)
Continuation of https://github.com/ppy/osu-server-spectator/issues/406

Operations in question being:

- (un)locking rooms / `!mp (un)lock` (prevents players from changing
team, will also include slots when slots are implemented)
- rolling / `!roll` (frequently used in coin toss type situations, will
receive nice animation to go with it)
2026-03-14 23:05:59 +09:00

37 lines
994 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// Communicates the result of a <see cref="RollRequest"/>.
/// </summary>
[Serializable]
[MessagePackObject]
public class RollEvent : MatchServerEvent
{
/// <summary>
/// The ID of the user who initiated the roll.
/// </summary>
[Key(0)]
public int UserID { get; set; }
/// <summary>
/// Determines the maximum possible result of the roll.
/// Bigger than 1.
/// </summary>
[Key(1)]
public uint Max { get; set; }
/// <summary>
/// The actual result of the roll.
/// In the range [1, <see cref="Max"/>], inclusive both ends.
/// </summary>
[Key(2)]
public uint Result { get; set; }
}
}