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ed905b761d
Continuation of https://github.com/ppy/osu-server-spectator/issues/406 Operations in question being: - (un)locking rooms / `!mp (un)lock` (prevents players from changing team, will also include slots when slots are implemented) - rolling / `!roll` (frequently used in coin toss type situations, will receive nice animation to go with it)
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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using osu.Game.Online.Matchmaking.Events;
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using osu.Game.Online.Multiplayer.Countdown;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.RankedPlay;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// A request from a user to perform an action specific to the current match type.
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/// </summary>
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[Serializable]
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[MessagePackObject]
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// IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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[Union(0, typeof(ChangeTeamRequest))]
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[Union(1, typeof(StartMatchCountdownRequest))]
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[Union(2, typeof(StopCountdownRequest))]
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[Union(3, typeof(MatchmakingAvatarActionRequest))]
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[Union(4, typeof(RankedPlayCardHandReplayRequest))]
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[Union(5, typeof(SetLockStateRequest))]
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[Union(6, typeof(RollRequest))]
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public abstract class MatchUserRequest
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{
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}
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}
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