mirror of
https://github.com/ppy/osu.git
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a996261304
It's been a while. Notes: - `SharpCompress` usages changed a bit. Manually adjusted these, mostly just renames or adjusted parameters. - nUnit 3 -> 4 migrated using https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's a mode in this script to update to the newer `Assert.That` syntax but it requires fixes and couldn't really be bothered. - DeepEqual nuked as the only usage was on a disabled test. The reason it's disabled has been merged upstream, but it's failing for other (realm) reasons which I don't think is worthwhile to investigate for now. - This bumps Moq. I think the author is back in a sensible headspace and the new version has the stupid shit removed, so probably okay? Nice to be on a level playing field with packages for once in a long time. - Automapper is silly, but we've discussed this elsewhere. - `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using a more standardised testing method. Dunno why, don't care. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
133 lines
4.7 KiB
C#
133 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.Toolkit.HighPerformance;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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using SharpCompress.Readers;
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using SixLabors.ImageSharp.Memory;
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namespace osu.Game.IO.Archives
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{
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public sealed class ZipArchiveReader : ArchiveReader
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{
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/// <summary>
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/// Archives created by osu!stable still write out as Shift-JIS.
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/// We want to force this fallback rather than leave it up to the library/system.
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/// In the future we may want to change exports to set the zip UTF-8 flag and use that instead.
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/// </summary>
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public static readonly ArchiveEncoding DEFAULT_ENCODING;
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private readonly Stream archiveStream;
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private readonly IWritableArchive archive;
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static ZipArchiveReader()
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{
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// Required to support rare code pages.
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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DEFAULT_ENCODING = new ArchiveEncoding
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{
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Default = Encoding.GetEncoding(932),
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Password = Encoding.GetEncoding(932),
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};
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}
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public ZipArchiveReader(Stream archiveStream, string name = null)
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: base(name)
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{
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this.archiveStream = archiveStream;
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archive = ZipArchive.OpenArchive(archiveStream, new ReaderOptions
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{
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ArchiveEncoding = DEFAULT_ENCODING
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});
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}
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public override Stream GetStream(string name)
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{
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IArchiveEntry entry = archive.Entries.SingleOrDefault(e => e.Key == name);
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if (entry == null)
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return null;
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using (Stream s = entry.OpenEntryStream())
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{
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if (entry.Size > 0)
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{
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var owner = MemoryAllocator.Default.Allocate<byte>((int)entry.Size);
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s.ReadExactly(owner.Memory.Span);
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return new MemoryOwnerMemoryStream(owner);
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}
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// due to a sharpcompress bug (https://github.com/adamhathcock/sharpcompress/issues/88),
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// in rare instances the `ZipArchiveEntry` will not contain a correct `Size` but instead report 0.
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// this would lead to the block above reading nothing, and the game basically seeing an archive full of empty files.
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// since the bug is years old now, and this is a rather rare situation anyways (reported once in years),
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// work around this locally by falling back to reading as many bytes as possible and using a standard non-pooled memory stream.
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return new MemoryStream(s.ReadAllRemainingBytesToArray());
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}
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}
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public override void Dispose()
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{
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archive.Dispose();
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archiveStream.Dispose();
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}
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public override IEnumerable<string> Filenames => archive.Entries.Where(e => !e.IsDirectory).Select(e => e.Key).ExcludeSystemFileNames();
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private class MemoryOwnerMemoryStream : Stream
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{
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private readonly IMemoryOwner<byte> owner;
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private readonly Stream stream;
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public MemoryOwnerMemoryStream(IMemoryOwner<byte> owner)
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{
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this.owner = owner;
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stream = owner.Memory.AsStream();
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}
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protected override void Dispose(bool disposing)
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{
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owner?.Dispose();
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base.Dispose(disposing);
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}
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public override void Flush() => stream.Flush();
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public override int Read(byte[] buffer, int offset, int count) => stream.Read(buffer, offset, count);
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public override long Seek(long offset, SeekOrigin origin) => stream.Seek(offset, origin);
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public override void SetLength(long value) => stream.SetLength(value);
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public override void Write(byte[] buffer, int offset, int count) => stream.Write(buffer, offset, count);
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public override bool CanRead => stream.CanRead;
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public override bool CanSeek => stream.CanSeek;
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public override bool CanWrite => stream.CanWrite;
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public override long Length => stream.Length;
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public override long Position
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{
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get => stream.Position;
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set => stream.Position = value;
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}
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}
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}
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}
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