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I don't really have much to say here. Instead, I'll give a brief history rundown that lists many pages of documentation you can read, if interested. - Started off as BTMC + Happy24 (Vivi)'s ["The Vision"](https://docs.google.com/document/d/1p1IpPmd2RICp8G4OqkCSs7u8Ug8FbFv8qqP0mfSrHf0/edit?tab=t.0#heading=h.fol093d9f9xi) - Initial [designs](https://www.figma.com/design/f5qqC57t9jFlgpzhRqUNVX/The-Vision?node-id=0-1&p=f) were led by Vivi. - Designs [morphed](https://www.figma.com/design/vtFmLrXKvWNyYiRjTezFTM/Untitled--Copy-?node-id=0-1&p=f) during development into what's currently present, led by @minetoblend. - There is some more ongoing work creating a [game design document](https://docs.google.com/document/d/1iffJFCsIBfYF0D4ogItSBEj6YBmbp-rdCpItAeaJiTA/edit?tab=t.0). **tl;dr:** Create something with the mechanics of a trading card game within osu!. The name of this is "ranked play". --- To be frank, a lot of stuff is missing here. Some of it I don't want to mention, because the point of this exercise is to get the system into the hands of players, gather feedback especially around mechanics, and discuss any further direction with the team. I am expecting a blanket approval on all of the new code, with particular attention to changes in existing components that I'll point out in a self review. There is also some [ongoing work](https://github.com/smoogipoo/osu/pulls) that may arrive in this branch prior to being merged. --------- Co-authored-by: maarvin <minetoblend@gmail.com> Co-authored-by: Marvin <m.schuerz@hautzy.com> Co-authored-by: Jamie Taylor <me@nekodex.net> Co-authored-by: ArijanJ <arijanj@proton.me> Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Tim Oliver <git@tim.dev> Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com> Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com> Co-authored-by: nil <25884226+voidstar0@users.noreply.github.com> Co-authored-by: Ботников Максим <mr.botnikoff@ya.ru> Co-authored-by: Denis Titovets <den232titovets@yandex.ru> Co-authored-by: Michael Middlezong <119022671+mmiddlezong@users.noreply.github.com> Co-authored-by: SupDos <6813986+SupDos@users.noreply.github.com> Co-authored-by: failaip12 <86018517+failaip12@users.noreply.github.com>
39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Utils;
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namespace osu.Game.Audio
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{
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public static class SamplePlaybackHelper
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{
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/// <summary>
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/// Plays the provided <see cref="Sample"/> with a randomised pitch.
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/// </summary>
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/// <param name="sample">The <see cref="Sample"/> to be played.</param>
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/// <param name="pitchVariation">The amount of pitch variation to allow.</param>
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/// <returns>The <see cref="SampleChannel"/> that was used for playback.</returns>
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public static SampleChannel? PlayWithRandomPitch(Sample? sample, double pitchVariation = 0.2f)
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{
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var chan = sample?.GetChannel();
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if (chan == null)
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return null;
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chan.Frequency.Value = RNG.NextDouble(1 - pitchVariation, 1 + pitchVariation);
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chan.Play();
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return chan;
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}
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/// <summary>
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/// Plays a random sample from the given <see cref="Sample"/> array, with a randomised pitch.
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/// </summary>
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/// <param name="samples">An array of <see cref="Sample"/> to play.</param>
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/// <param name="pitchVariation">The amount of pitch variation to allow.</param>
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/// <returns>The <see cref="SampleChannel"/> that was used for playback.</returns>
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public static SampleChannel? PlayWithRandomPitch(Sample?[]? samples, double pitchVariation = 0.2f) =>
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PlayWithRandomPitch(samples?[RNG.Next(0, samples.Length)], pitchVariation);
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}
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}
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