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osu-lazer/osu.Game.Tests/Visual/RankedPlay/TestSceneSongPreview.cs
T
Kao Li Chin (Gao Li Jin) 53f945b7ac Added "LN Ratio" display in Mania in the place of useless "key count" (#37581)
The "Key Count" metric in mania is very useless since you are already
expected to play maps with a specific Key Count when you are queueing.
This PR inserts the proportion of LNs (Long Notes) in the place of that
metric since it is one of the ways players can gudge their skillsets
(This idea comes from reddit)
Also improved the test suite for other skillsets by making the
architecture more minor ruleset friendly

Addresses https://github.com/ppy/osu/discussions/37568.

---------

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-05-08 18:04:29 +09:00

82 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Card;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Hand;
using osuTK;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneSongPreview : RankedPlayTestScene
{
private readonly Bindable<bool> previewEnabled = new BindableBool(true);
public override void SetUpSteps()
{
base.SetUpSteps();
BeatmapRequestHandler requestHandler = null!;
AddStep("setup ruleset", () => requestHandler = new BeatmapRequestHandler(new OsuRuleset().RulesetInfo));
AddStep("setup request handler", () => ((DummyAPIAccess)API).HandleRequest = requestHandler.HandleRequest);
AddStep("add cards", () =>
{
PlayerHandOfCards handOfCards;
Child = handOfCards = new PlayerHandOfCards
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(0.5f),
};
foreach (var beatmap in requestHandler.Beatmaps.Take(3))
{
handOfCards.AddCard(new RevealedRankedPlayCardWithPlaylistItem(beatmap), handCard =>
{
handCard.Card.SongPreviewEnabled.BindTarget = previewEnabled;
});
}
});
AddUntilStep("load tracks", () => this.ChildrenOfType<RankedPlayCard>().All(card => card.PreviewTrackLoaded));
}
[Test]
public void TestSongPreview()
{
AddStep("move mouse to first card", () => InputManager.MoveMouseTo(getCard(0)));
AddAssert("first track running", () => getCard(0).PreviewTrackRunning);
AddAssert("only one track running", () => this.ChildrenOfType<RankedPlayCard>().Count(c => c.PreviewTrackRunning) == 1);
AddStep("move mouse to second card", () => InputManager.MoveMouseTo(getCard(1)));
AddAssert("second track running", () => getCard(1).PreviewTrackRunning);
AddAssert("only one track running", () => this.ChildrenOfType<RankedPlayCard>().Count(c => c.PreviewTrackRunning) == 1);
AddStep("disable preview", () => previewEnabled.Value = false);
AddAssert("no tracks running", () => !this.ChildrenOfType<RankedPlayCard>().Any(c => c.PreviewTrackRunning));
AddStep("move mouse to third card", () => InputManager.MoveMouseTo(getCard(2)));
AddAssert("no tracks running", () => !this.ChildrenOfType<RankedPlayCard>().Any(c => c.PreviewTrackRunning));
AddStep("enable preview", () => previewEnabled.Value = true);
AddAssert("third track running", () => getCard(2).PreviewTrackRunning);
}
private RankedPlayCard getCard(int index) => this.ChildrenOfType<RankedPlayCard>().ElementAt(index);
}
}