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daff79b1d3
The panels look up the online APIUser models. Maybe I could do this by doing the lookups async inside `RankedPlayMatchPanel`, but this will probably do for now?
75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Matchmaking.Queue;
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using osu.Game.Tests.Visual.Multiplayer;
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namespace osu.Game.Tests.Visual.RankedPlay
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{
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public partial class TestSceneRankedPlayMatchPanel : MultiplayerTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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[Test]
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public void TestLeftWin()
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{
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AddStep("add panel", () => Child = new DelayedLoadWrapper(new RankedPlayMatchPanel(new RankedPlayRoomState
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{
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Users =
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{
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{ 1, new RankedPlayUserInfo { Rating = 0, Life = 800_000, RoundsWon = 3 } },
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{ 2, new RankedPlayUserInfo { Rating = 0, Life = 200_000, RoundsWon = 1 } }
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}
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}), 0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 280
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});
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}
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[Test]
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public void TestRightWin()
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{
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AddStep("add panel", () => Child = new DelayedLoadWrapper(new RankedPlayMatchPanel(new RankedPlayRoomState
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{
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Users =
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{
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{ 1, new RankedPlayUserInfo { Rating = 0, Life = 200_000, RoundsWon = 3 } },
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{ 2, new RankedPlayUserInfo { Rating = 0, Life = 800_000, RoundsWon = 1 } }
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}
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}), 0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 280
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});
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}
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[Test]
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public void TestDraw()
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{
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AddStep("add panel", () => Child = new DelayedLoadWrapper(new RankedPlayMatchPanel(new RankedPlayRoomState
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{
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Users =
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{
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{ 1, new RankedPlayUserInfo { Rating = 0, Life = 200_000, RoundsWon = 3 } },
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{ 2, new RankedPlayUserInfo { Rating = 0, Life = 200_000, RoundsWon = 1 } }
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}
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}), 0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 280
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});
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}
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}
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}
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