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osu-lazer/osu.Game.Tests/Visual/RankedPlay/TestSceneRankedPlayBackground.cs
T
2026-04-07 15:33:29 +09:00

56 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osuTK;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneRankedPlayBackground : OsuTestScene
{
private readonly RankedPlayBackground background;
private readonly Bindable<Colour4> gradientOuter = new Bindable<Colour4>(Color4Extensions.FromHex("AC6D97"));
private readonly Bindable<Colour4> gradientInner = new Bindable<Colour4>(Color4Extensions.FromHex("544483"));
public TestSceneRankedPlayBackground()
{
Children =
[
background = new RankedPlayBackground { RelativeSizeAxes = Axes.Both },
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children =
[
new BasicColourPicker
{
Scale = new Vector2(0.4f),
Current = gradientOuter,
},
new BasicColourPicker
{
Scale = new Vector2(0.4f),
Current = gradientInner,
},
]
}
];
}
protected override void LoadComplete()
{
base.LoadComplete();
gradientOuter.BindValueChanged(e => background.GradientBottom = e.NewValue, true);
gradientInner.BindValueChanged(e => background.GradientTop = e.NewValue, true);
}
}
}