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Files
osu-lazer/osu.Game.Tests/ImportTest.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

77 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using NUnit.Framework.Legacy;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
public abstract partial class ImportTest
{
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
{
var osu = new TestOsuGameBase(withBeatmap);
Task.Factory.StartNew(() => host.Run(osu), TaskCreationOptions.LongRunning)
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
bool ready = false;
// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
// database access (GlobalActionContainer is one to do this).
host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
ClassicAssert.True(task.Wait(timeout), failureMessage);
}
public partial class TestOsuGameBase : OsuGameBase
{
public RealmAccess Realm => Dependencies.Get<RealmAccess>();
public new IAPIProvider API => base.API;
private readonly bool withBeatmap;
public TestOsuGameBase(bool withBeatmap)
{
this.withBeatmap = withBeatmap;
base.API = new DummyAPIAccess();
}
[BackgroundDependencyLoader]
private void load()
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
// the logic for setting the initial ruleset exists in OsuGame rather than OsuGameBase.
// the ruleset bindable is not meant to be nullable, so assign any ruleset in here.
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
}
}
}