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osu-lazer/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs
T
Krzysztof Gutkowski 3e6233072c Update editor icons (#37201)
Brings in new fresh icons for the toolbox (select, hitcircle, slider,
spinner, grid) and toggles (new combo, whistle, finish, clap,
grid/distance snap).

Depends on https://github.com/ppy/osu-resources/pull/416.

| Before | After |
|--------|--------|
| <img width="300" height="897" alt="image"
src="https://github.com/user-attachments/assets/279ea162-c3e2-4312-a0a2-39ad08df16f9"
/> | <img width="304" height="889" alt="image"
src="https://github.com/user-attachments/assets/aab2a143-0e6b-45c1-bf84-8998c12bd960"
/> |
2026-04-10 20:27:21 +09:00

33 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit
{
public class SliderCompositionTool : CompositionTool
{
public SliderCompositionTool()
: base(nameof(Slider))
{
TooltipText = """
Left click for new point.
Left click twice or S key for new segment.
Tab, Shift-Tab, or Alt-1~4 to change current segment type.
Right click to finish.
Click and drag for drawing mode.
""";
}
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.EditorSlider };
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
}
}