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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs
T
Bartłomiej Dach 18d4ba5874 Tooling updates (#37031)
Most of this is as everywhere else, but there's also interesting code
inspection fixes from the InspectCode bump, so I'll talk about that a
little.

## [Fix suspicious equality in
`Hotkey`](https://github.com/ppy/osu/commit/948136e49e88a721827d54e51c5759fe9aca811d)

Inspection:
https://www.jetbrains.com/help/resharper/TypeWithSuspiciousEqualityIsUsedInRecord.Global.html

Pretty annoying to fix, nullable array types are a pain. Does look legit
though.

## [Fix `StarDifficulty` using inefficient struct
equality](https://github.com/ppy/osu/commit/2db775ebb0bb9f18de67677ef84b993465d26545)

Inspection:
https://www.jetbrains.com/help/resharper/DefaultStructEqualityIsUsed.Global.html

This is a dodgy one because there's no real sane way to define equality
on `StarDifficulty` now that it has difficulty and performance
attributes jammed into it. So I just basically shut the inspection up
with a `record` modifier and move on.

Unclear where the equality is used precisely. It's from a global
inspection. F12 is very unhelpful when trying to track down usages of
`Equals()`. We definitely have `Bindable<StarDifficulty>` instances and
those do use equality. Maybe more than that.

## [Use `nameof` expressions to reference enum member
names](https://github.com/ppy/osu/commit/aa08175c803bc725f3b15a92174dfe6d1b812d91)

Inspection:
https://www.jetbrains.com/help/resharper/CanSimplifyDictionaryRemovingWithSingleCall.html

Pretty quaint.

## [Prefer using concrete values over `default` or
`new()`](https://github.com/ppy/osu/commit/b21ee08d7748be10d42268d5c2eb77369026545d)

Inspection:
https://www.jetbrains.com/help/resharper/PreferConcreteValueOverDefault.html

I could see this one going both ways, but I'm kinda sold on this
inspection. Explicit is always better. Saves some allocations in the
`CancellationToken` cases as well.

## [Explicitly call `.AsEnumerable()` in some realm
usages](https://github.com/ppy/osu/commit/c8ce1ecd42b9d8abb8b9e2ab93d471f463e80401)

Inspection:
https://www.jetbrains.com/help/resharper/PossibleUnintendedQueryableAsEnumerable.html

Not fully sold on this one but it's quick and simple so might as well.

## [Simplify dictionary removal with single `.Remove()`
call](https://github.com/ppy/osu/commit/5964ceccea900302df726b7a8ecbf6b74eb2e427)

Inspection:
https://www.jetbrains.com/help/resharper/CanSimplifyDictionaryRemovingWithSingleCall.html

Not much to say.
2026-03-19 00:05:52 +09:00

337 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderReversal : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
private readonly PathControlPoint[][] paths =
{
createPathSegment(
PathType.PERFECT_CURVE,
new Vector2(200, -50),
new Vector2(250, 0)
),
createPathSegment(
PathType.LINEAR,
new Vector2(100, 0),
new Vector2(100, 100)
),
createPathSegment(
PathType.PERFECT_CURVE,
new Vector2(100.009f, -50.0009f),
new Vector2(200.0089f, -100)
),
createPathSegment(
PathType.PERFECT_CURVE,
new Vector2(25, -50),
new Vector2(100, 75)
)
};
private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
{
return positions.Select(p => new PathControlPoint
{
Position = p
}).Prepend(new PathControlPoint
{
Type = type
}).ToArray();
}
private Slider selectedSlider => (Slider)EditorBeatmap.SelectedHitObjects[0];
[TestCase(0, 250)]
[TestCase(0, 200)]
[TestCase(1, 120, false, false)]
[TestCase(1, 80, false, false)]
[TestCase(2, 250)]
[TestCase(2, 190)]
[TestCase(3, 250)]
[TestCase(3, 190)]
public void TestSliderReversal(int pathIndex, double length, bool assertEqualDistances = true, bool assertSliderReduction = true)
{
var controlPoints = paths[pathIndex];
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = 0;
var oldControlPointTypes = controlPoints.Select(p => p.Type);
AddStep("Add slider", () =>
{
var slider = new Slider
{
Position = new Vector2(OsuPlayfield.BASE_SIZE.X / 2, OsuPlayfield.BASE_SIZE.Y / 2),
Path = new SliderPath(controlPoints)
{
ExpectedDistance = { Value = length }
}
};
EditorBeatmap.Add(slider);
oldStartPos = slider.Position;
oldEndPos = slider.EndPosition;
oldDistance = slider.Path.Distance;
});
AddStep("Select slider", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects[0];
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
if (pathIndex == 2)
{
AddRepeatStep("Reverse slider again", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
}, 2);
}
if (assertEqualDistances)
{
AddAssert("Middle control point has the same distance from start to end", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
}
AddAssert("Middle control point is not at start or end", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldStartPos) > 1 &&
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldEndPos) > 1
);
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
if (assertSliderReduction)
{
AddStep("Move to marker", () =>
{
var marker = this.ChildrenOfType<SliderEndDragMarker>().Single();
var markerPos = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
// sometimes the cursor may miss the marker's hitbox so we
// add a little offset here to be sure it lands in a clickable position.
var position = new Vector2(markerPos.X + 2f, markerPos.Y);
InputManager.MoveMouseTo(position);
});
AddStep("Click", () => InputManager.PressButton(MouseButton.Left));
AddStep("Reduce slider", () =>
{
var middleControlPoint = this.ChildrenOfType<PathControlPointPiece<Slider>>().ToArray()[^2];
InputManager.MoveMouseTo(middleControlPoint);
});
AddStep("Release click", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("Save half slider info", () =>
{
oldStartPos = selectedSlider.Position;
oldEndPos = selectedSlider.EndPosition;
oldDistance = selectedSlider.Path.Distance;
});
AddStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("Middle control point has the same distance from start to end", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Middle control point is not at start or end", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldStartPos) > 1 &&
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldEndPos) > 1
);
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
}
}
[Test]
public void TestSegmentedSliderReversal()
{
PathControlPoint[] segmentedSliderPath =
[
new PathControlPoint
{
Position = new Vector2(0, 0),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(100, 150),
},
new PathControlPoint
{
Position = new Vector2(75, -50),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(225, -75),
},
new PathControlPoint
{
Position = new Vector2(350, 50),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(500, -75),
},
new PathControlPoint
{
Position = new Vector2(350, -120),
},
];
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = 0;
var oldControlPointTypes = segmentedSliderPath.Select(p => p.Type);
AddStep("Add slider", () =>
{
var slider = new Slider
{
Position = new Vector2(0, 200),
Path = new SliderPath(segmentedSliderPath)
{
ExpectedDistance = { Value = 1314 }
}
};
EditorBeatmap.Add(slider);
oldStartPos = slider.Position;
oldEndPos = slider.EndPosition;
oldDistance = slider.Path.Distance;
});
AddStep("Select slider", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects[0];
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddRepeatStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
}, 3);
AddAssert("First arc's control is not at the slider's middle", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, selectedSlider.Path.PositionAt(0.5)) > 1
);
AddAssert("Last arc's control is not at the slider's middle", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[1].Position, selectedSlider.Path.PositionAt(0.5)) > 1
);
AddAssert("First arc centered middle control point", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[1].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[1].Position, pathControlPoints[2].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Last arc centered middle control point", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^3].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
}
}
}