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9d31332457
Intends to close https://github.com/ppy/osu/issues/37395. In the past there have been many discussions about this dual stages wart. Whether it will continue to be "dual stages", or just a single stage with 12/14/16/18K, whether all of the skinning weirdness related to it (https://github.com/ppy/osu/issues/23620) will be supported, etc. This isn't that, I don't want to get into that, and I'm not promising anything. All I want to make sure here is that users cannot get their data lost by editing an existing >10K beatmap, and be understandably upset about it. To that end this mostly apes how stable does things.
221 lines
8.7 KiB
C#
221 lines
8.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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namespace osu.Game.Rulesets.Mania.Edit.Setup
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{
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public partial class ManiaDifficultySection : SetupSection
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{
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public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
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private FormSliderBar<int> keyCountSlider { get; set; } = null!;
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private FormCheckBox dualStages { get; set; } = null!;
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private FormCheckBox specialStyle { get; set; } = null!;
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private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
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private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
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private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
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private FormSliderBar<double> tickRateSlider { get; set; } = null!;
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private readonly BindableInt singleStageKeyCount = new BindableInt
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{
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Default = (int)BeatmapDifficulty.DEFAULT_DIFFICULTY,
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Precision = 1,
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};
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private readonly BindableInt actualKeyCount = new BindableInt();
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[Resolved]
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private Editor? editor { get; set; }
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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keyCountSlider = new FormSliderBar<int>
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{
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Caption = BeatmapsetsStrings.ShowStatsCsMania,
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HintText = "The number of columns in the beatmap",
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Current = singleStageKeyCount,
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TransferValueOnCommit = true,
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TabbableContentContainer = this,
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},
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dualStages = new FormCheckBox
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{
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Caption = "Dual stages",
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HintText = "Doubles the number of keys by adding a second stage."
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},
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specialStyle = new FormCheckBox
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{
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Caption = "Use special (N+1) style",
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HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
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Current = { Value = Beatmap.SpecialStyle }
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},
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healthDrainSlider = new FormSliderBar<float>
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{
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Caption = BeatmapsetsStrings.ShowStatsDrain,
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HintText = EditorSetupStrings.DrainRateDescription,
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Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 0,
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MaxValue = 10,
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Precision = 0.1f,
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},
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TransferValueOnCommit = true,
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TabbableContentContainer = this,
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},
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overallDifficultySlider = new FormSliderBar<float>
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{
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Caption = BeatmapsetsStrings.ShowStatsAccuracy,
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HintText = EditorSetupStrings.OverallDifficultyDescription,
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Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 0,
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MaxValue = 10,
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Precision = 0.1f,
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},
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TransferValueOnCommit = true,
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TabbableContentContainer = this,
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},
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baseVelocitySlider = new FormSliderBar<double>
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{
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Caption = EditorSetupStrings.BaseVelocity,
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HintText = EditorSetupStrings.BaseVelocityDescription,
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KeyboardStep = 0.1f,
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Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
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{
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Default = 1.4,
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MinValue = 0.4,
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MaxValue = 3.6,
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Precision = 0.01f,
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},
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TransferValueOnCommit = true,
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TabbableContentContainer = this,
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},
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tickRateSlider = new FormSliderBar<double>
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{
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Caption = EditorSetupStrings.TickRate,
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HintText = EditorSetupStrings.TickRateDescription,
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KeyboardStep = 1,
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Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
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{
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Default = 1,
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MinValue = 1,
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MaxValue = 4,
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Precision = 1,
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},
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TransferValueOnCommit = true,
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TabbableContentContainer = this,
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},
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};
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setStateFromActualKeyCount((int)Beatmap.Difficulty.CircleSize);
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keyCountSlider.Current.BindValueChanged(_ => calculateActualKeyCount());
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dualStages.Current.BindValueChanged(_ =>
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{
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updateSingleStageKeyCountBounds();
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calculateActualKeyCount();
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});
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actualKeyCount.BindValueChanged(updateKeyCount);
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healthDrainSlider.Current.BindValueChanged(_ => updateValues());
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overallDifficultySlider.Current.BindValueChanged(_ => updateValues());
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baseVelocitySlider.Current.BindValueChanged(_ => updateValues());
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tickRateSlider.Current.BindValueChanged(_ => updateValues());
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}
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private void updateSingleStageKeyCountBounds()
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{
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singleStageKeyCount.MinValue = dualStages.Current.Value ? ManiaRuleset.MAX_STAGE_KEYS / 2 + 1 : 1;
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singleStageKeyCount.MaxValue = dualStages.Current.Value ? LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT / 2 : ManiaRuleset.MAX_STAGE_KEYS;
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}
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private void setStateFromActualKeyCount(int keyCount)
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{
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actualKeyCount.Value = keyCount;
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if (keyCount > 10)
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{
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dualStages.Current.Value = true;
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singleStageKeyCount.Value = keyCount / 2;
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}
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else
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{
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dualStages.Current.Value = false;
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singleStageKeyCount.Value = keyCount;
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}
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updateSingleStageKeyCountBounds();
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}
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private void calculateActualKeyCount()
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{
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actualKeyCount.Value = keyCountSlider.Current.Value * (dualStages.Current.Value ? 2 : 1);
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}
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private bool updatingKeyCount;
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private void updateKeyCount(ValueChangedEvent<int> keyCount)
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{
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if (updatingKeyCount) return;
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updateValues();
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if (editor == null) return;
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updatingKeyCount = true;
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editor.SaveAndReload().ContinueWith(t =>
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{
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if (!t.GetResultSafely())
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{
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Schedule(() =>
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{
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changeHandler!.RestoreState(-1);
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Beatmap.Difficulty.CircleSize = keyCount.OldValue;
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setStateFromActualKeyCount(keyCount.OldValue);
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updatingKeyCount = false;
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});
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}
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else
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{
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updatingKeyCount = false;
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}
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});
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}
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private void updateValues()
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{
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// for now, update these on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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Beatmap.Difficulty.CircleSize = actualKeyCount.Value;
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Beatmap.SpecialStyle = specialStyle.Current.Value;
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Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
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Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
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Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
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Beatmap.UpdateAllHitObjects();
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Beatmap.SaveState();
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}
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}
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}
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