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67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Chat
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{
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public class IncomingMessagesHandler
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{
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public long? LastMessageId { get; private set; }
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private APIMessagesRequest getMessagesRequest;
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public Func<APIMessagesRequest> CreateMessagesRequest { set; private get; }
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public Action<List<Message>> OnNewMessages { set; private get; }
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public bool CanRequestNewMessages => getMessagesRequest == null;
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public void RequestNewMessages(IAPIProvider api)
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{
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if (!CanRequestNewMessages)
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throw new InvalidOperationException("Requesting new messages is not possible yet, because the old request is still ongoing.");
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if (OnNewMessages == null)
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throw new InvalidOperationException($"You need to set an handler for the new incoming messages ({nameof(OnNewMessages)}) first before using {nameof(RequestNewMessages)}.");
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getMessagesRequest = CreateMessagesRequest.Invoke();
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getMessagesRequest.Success += handleNewMessages;
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getMessagesRequest.Failure += exception =>
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{
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Logger.Error(exception, "Fetching messages failed.");
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//allowing new messages to be requested even after the fail.
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getMessagesRequest = null;
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};
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api.Queue(getMessagesRequest);
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}
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private void handleNewMessages(List<Message> messages)
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{
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//allowing new messages to be requested.
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getMessagesRequest = null;
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//in case of no new messages we simply do nothing.
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if (messages == null || messages.Count == 0)
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return;
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OnNewMessages.Invoke(messages);
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LastMessageId = messages.Max(m => m.Id) ?? LastMessageId;
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}
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public void CancelOngoingRequests()
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{
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getMessagesRequest?.Cancel();
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}
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}
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}
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