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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
2022-02-27 22:51:28 +01:00

64 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModColumn : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[TestCase(ModType.DifficultyReduction)]
[TestCase(ModType.DifficultyIncrease)]
[TestCase(ModType.Conversion)]
[TestCase(ModType.Automation)]
[TestCase(ModType.Fun)]
public void TestBasic(ModType modType)
{
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = new ModColumn(modType, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
}
[Test]
public void TestMultiSelection()
{
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = new ModColumn(ModType.DifficultyIncrease, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
}
}
}