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osu-lazer/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs

71 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.CircleSize,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
};
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate,
spicyPatterns,
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
}
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = HardRockOffsets.Value;
}
}
}