mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 20:22:55 +08:00
185 lines
6.0 KiB
C#
185 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|
{
|
|
internal class TimelineBlueprintContainer : BlueprintContainer
|
|
{
|
|
[Resolved(CanBeNull = true)]
|
|
private Timeline timeline { get; set; }
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; }
|
|
|
|
private DragEvent lastDragEvent;
|
|
|
|
private Bindable<HitObject> placement;
|
|
|
|
private SelectionBlueprint placementBlueprint;
|
|
|
|
public TimelineBlueprintContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
Height = 0.4f;
|
|
|
|
AddInternal(new Box
|
|
{
|
|
Colour = Color4.Black,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0.1f,
|
|
});
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
DragBox.Alpha = 0;
|
|
|
|
placement = beatmap.PlacementObject.GetBoundCopy();
|
|
placement.ValueChanged += placementChanged;
|
|
}
|
|
|
|
private void placementChanged(ValueChangedEvent<HitObject> obj)
|
|
{
|
|
if (obj.NewValue == null)
|
|
{
|
|
if (placementBlueprint != null)
|
|
{
|
|
SelectionBlueprints.Remove(placementBlueprint);
|
|
placementBlueprint = null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
placementBlueprint = CreateBlueprintFor(obj.NewValue);
|
|
|
|
placementBlueprint.Colour = Color4.MediumPurple;
|
|
|
|
SelectionBlueprints.Add(placementBlueprint);
|
|
}
|
|
}
|
|
|
|
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected override void OnDrag(DragEvent e)
|
|
{
|
|
handleScrollViaDrag(e);
|
|
|
|
base.OnDrag(e);
|
|
}
|
|
|
|
protected override void OnDragEnd(DragEndEvent e)
|
|
{
|
|
base.OnDragEnd(e);
|
|
lastDragEvent = null;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
|
|
if (lastDragEvent != null)
|
|
OnDrag(lastDragEvent);
|
|
|
|
base.Update();
|
|
}
|
|
|
|
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
|
|
|
|
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject)
|
|
{
|
|
OnDragHandled = handleScrollViaDrag
|
|
};
|
|
|
|
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
|
|
|
|
private void handleScrollViaDrag(DragEvent e)
|
|
{
|
|
lastDragEvent = e;
|
|
|
|
if (lastDragEvent == null)
|
|
return;
|
|
|
|
if (timeline != null)
|
|
{
|
|
var timelineQuad = timeline.ScreenSpaceDrawQuad;
|
|
var mouseX = e.ScreenSpaceMousePosition.X;
|
|
|
|
// scroll if in a drag and dragging outside visible extents
|
|
if (mouseX > timelineQuad.TopRight.X)
|
|
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
|
|
else if (mouseX < timelineQuad.TopLeft.X)
|
|
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
|
|
}
|
|
}
|
|
|
|
internal class TimelineSelectionHandler : SelectionHandler
|
|
{
|
|
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
|
|
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
|
}
|
|
|
|
private class TimelineDragBox : DragBox
|
|
{
|
|
private Vector2 lastMouseDown;
|
|
private float localMouseDown;
|
|
|
|
public TimelineDragBox(Action<RectangleF> performSelect)
|
|
: base(performSelect)
|
|
{
|
|
}
|
|
|
|
protected override Drawable CreateBox() => new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Y,
|
|
Alpha = 0.3f
|
|
};
|
|
|
|
public override bool HandleDrag(MouseButtonEvent e)
|
|
{
|
|
// store the original position of the mouse down, as we may be scrolled during selection.
|
|
if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
|
|
{
|
|
lastMouseDown = e.ScreenSpaceMouseDownPosition;
|
|
localMouseDown = e.MouseDownPosition.X;
|
|
}
|
|
|
|
float selection1 = localMouseDown;
|
|
float selection2 = e.MousePosition.X;
|
|
|
|
Box.X = Math.Min(selection1, selection2);
|
|
Box.Width = Math.Abs(selection1 - selection2);
|
|
|
|
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint>
|
|
{
|
|
protected override Container<SelectionBlueprint> Content { get; }
|
|
|
|
public TimelineSelectionBlueprintContainer()
|
|
{
|
|
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
|
}
|
|
}
|
|
}
|
|
}
|