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osu-lazer/osu.Game.Tests/Visual/TestMultiplayerComponents.cs
2022-02-15 21:23:24 +09:00

97 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// An <see cref="OsuScreen"/> loadable into <see cref="ScreenTestScene"/>s via <see cref="ScreenTestScene.LoadScreen"/>,
/// which provides dependencies for and loads an isolated <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.
/// <p>
/// This screen:
/// <list type="bullet">
/// <item>Provides a <see cref="TestMultiplayerClient"/> to be resolved as a dependency in the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen,
/// which is typically a part of <see cref="OsuGameBase"/>.</item>
/// <item>Rebinds the <see cref="DummyAPIAccess"/> to handle requests via a <see cref="TestRoomRequestsHandler"/>.</item>
/// <item>Provides a <see cref="TestMultiplayerRoomManager"/> for the <see cref="Screens.OnlinePlay.Multiplayer.Multiplayer"/> screen.</item>
/// </list>
/// </p>
/// </summary>
public class TestMultiplayerComponents : OsuScreen
{
public Screens.OnlinePlay.Multiplayer.Multiplayer MultiplayerScreen => multiplayerScreen;
public TestMultiplayerRoomManager RoomManager => multiplayerScreen.RoomManager;
public IScreen CurrentScreen => screenStack.CurrentScreen;
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached(typeof(UserLookupCache))]
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
[Cached]
private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache();
private readonly OsuScreenStack screenStack;
private readonly TestMultiplayer multiplayerScreen;
public TestMultiplayerComponents()
{
multiplayerScreen = new TestMultiplayer();
InternalChildren = new Drawable[]
{
userLookupCache,
beatmapLookupCache,
Client = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),
RelativeSizeAxes = Axes.Both
}
};
screenStack.Push(multiplayerScreen);
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
}
public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
public override bool OnExiting(IScreen next)
{
if (screenStack.CurrentScreen == null)
return base.OnExiting(next);
screenStack.Exit();
return true;
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
public TestRoomRequestsHandler RequestsHandler { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler());
}
}
}