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84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
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{
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/// <summary>
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/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
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/// </summary>
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public HitType JudgementType;
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public DrawableDrumRollTick(DrumRollTick tick)
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: base(tick)
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{
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FillMode = FillMode.Fit;
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece
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{
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Filled = HitObject.FirstTick
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});
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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{
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if (timeOffset > HitObject.HitWindow)
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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if (Math.Abs(timeOffset) > HitObject.HitWindow)
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return;
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ApplyResult(r => r.Type = HitResult.Great);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(0, 100, Easing.OutQuint);
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break;
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}
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}
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public override bool OnPressed(TaikoAction action)
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{
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JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
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return UpdateResult(true);
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick)
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: base(strong, tick)
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{
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!MainObject.Judged)
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return;
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ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
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}
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public override bool OnPressed(TaikoAction action) => false;
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}
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}
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}
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