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36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.IO.Serialization
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{
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public interface IJsonSerializable
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{
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}
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public static class JsonSerializableExtensions
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{
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public static string Serialize(this IJsonSerializable obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
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public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
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public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
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/// <summary>
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/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
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/// </summary>
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/// <returns></returns>
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public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
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{
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ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
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Formatting = Formatting.Indented,
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ObjectCreationHandling = ObjectCreationHandling.Replace,
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DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
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Converters = new JsonConverter[] { new Vector2Converter() },
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ContractResolver = new KeyContractResolver()
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};
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}
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}
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