mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 11:13:02 +08:00
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Replays
|
|
{
|
|
public class CatchFramedReplayInputHandler : FramedReplayInputHandler
|
|
{
|
|
public CatchFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
public override List<InputState> GetPendingStates() => new List<InputState>
|
|
{
|
|
new CatchReplayState
|
|
{
|
|
PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
|
|
CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
|
|
},
|
|
new CatchReplayState { PressedActions = new List<CatchAction>() },
|
|
};
|
|
|
|
public class CatchReplayState : ReplayState<CatchAction>
|
|
{
|
|
public float? CatcherX { get; set; }
|
|
}
|
|
}
|
|
}
|