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osu-lazer/osu.Game/Screens/BackgroundScreen.cs

90 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
private readonly bool animateOnEnter;
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
protected BackgroundScreen(bool animateOnEnter = true)
{
this.animateOnEnter = animateOnEnter;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
public virtual bool Equals(BackgroundScreen other)
{
return other?.GetType() == GetType();
}
private const float transition_length = 500;
private const float x_movement_amount = 50;
protected override bool OnKeyDown(KeyDownEvent e)
{
// we don't want to handle escape key.
return false;
}
/// <summary>
/// Apply arbitrary changes to this background in a thread safe manner.
/// </summary>
/// <param name="action">The operation to perform.</param>
public void ApplyToBackground(Action<BackgroundScreen> action) => Schedule(() => action.Invoke(this));
protected override void Update()
{
base.Update();
Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
}
public override void OnEntering(IScreen last)
{
if (animateOnEnter)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
}
base.OnEntering(last);
}
public override void OnSuspending(IScreen next)
{
this.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
base.OnSuspending(next);
}
public override bool OnExiting(IScreen next)
{
if (IsLoaded)
{
this.FadeOut(transition_length, Easing.OutExpo);
this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
}
return base.OnExiting(next);
}
public override void OnResuming(IScreen last)
{
if (IsLoaded)
this.MoveToX(0, transition_length, Easing.OutExpo);
base.OnResuming(last);
}
}
}