mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 22:22:54 +08:00
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Graphics;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
|
{
|
|
private readonly Vector2 offset = new Vector2(-20, 5);
|
|
|
|
public DefaultAccuracyCounter()
|
|
{
|
|
Origin = Anchor.TopRight;
|
|
Anchor = Anchor.TopRight;
|
|
}
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private HUDOverlay hud { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Colour = colours.BlueLighter;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
|
|
{
|
|
// for now align with the score counter. eventually this will be user customisable.
|
|
Anchor = Anchor.TopLeft;
|
|
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
|
|
}
|
|
}
|
|
}
|
|
}
|