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osu-lazer/osu.Game.Rulesets.Osu
Dean Herbert e0c66dbdbc
Merge pull request #20566 from smoogipoo/adjust-flashlight
Adjust flashlight to more closely match classic scaling
2022-10-07 15:23:42 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator. 2022-09-26 14:06:35 +02:00
Edit Always use Parent.ToScreenSpace() in PathControlPointVisualiser 2022-09-21 18:56:22 +02:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Adjust flashlight to closely match classic 2022-10-03 18:38:05 +09:00
Objects Merge pull request #20580 from peppy/approach-circle-fade-out 2022-10-05 19:17:57 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Show smoke in replays 2022-09-18 17:55:06 -07:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Skinning Merge pull request #20571 from peppy/argon-mania 2022-10-07 15:19:18 +09:00
Statistics Automated #nullable processing 2022-06-17 16:37:17 +09:00
UI Make smoke skinnable lifetime more robust 2022-10-05 19:13:06 -07:00
Utils Refactor IsHitObjectOnBeat to be understandable 2022-09-09 18:00:51 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Fix test and spawn smoke immediately 2022-09-19 10:16:05 -07:00
OsuRuleset.cs Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
OsuSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
OsuSkinComponents.cs Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00