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86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
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{
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private readonly Cached sorting = new Cached();
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public Bindable<bool> Expanded = new Bindable<bool>();
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public GameplayLeaderboard()
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{
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Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(2.5f);
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LayoutDuration = 250;
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LayoutEasing = Easing.OutQuint;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.AddDelayed(sort, 1000, true);
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}
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/// <summary>
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="user">The player.</param>
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/// <param name="isTracked">
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/// Whether the player should be tracked on the leaderboard.
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/// Set to <c>true</c> for the local player or a player whose replay is currently being played.
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/// </param>
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public ILeaderboardScore AddPlayer([CanBeNull] User user, bool isTracked)
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{
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var drawable = new GameplayLeaderboardScore(user, isTracked)
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{
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Expanded = { BindTarget = Expanded },
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};
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base.Add(drawable);
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drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true);
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Height = Count * (GameplayLeaderboardScore.PANEL_HEIGHT + Spacing.Y);
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return drawable;
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}
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public sealed override void Add(GameplayLeaderboardScore drawable)
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{
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throw new NotSupportedException($"Use {nameof(AddPlayer)} instead.");
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}
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private void sort()
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{
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if (sorting.IsValid)
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return;
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var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();
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for (int i = 0; i < Count; i++)
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{
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SetLayoutPosition(orderedByScore[i], i);
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orderedByScore[i].ScorePosition = i + 1;
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}
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sorting.Validate();
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}
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}
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}
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