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31 lines
877 B
C#
31 lines
877 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterKeyboard : KeyCounter
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{
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public Key Key { get; }
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public KeyCounterKeyboard(Key key) : base(key.ToString())
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{
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Key = key;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key) IsLit = true;
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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if (args.Key == Key) IsLit = false;
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return base.OnKeyUp(state, args);
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}
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}
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}
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