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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public class GroupVisualisation : PointVisualisation
{
public readonly ControlPointGroup Group;
private BindableList<ControlPoint> controlPoints;
[Resolved]
private OsuColour colours { get; set; }
public GroupVisualisation(ControlPointGroup group)
: base(group.Time)
{
Group = group;
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
controlPoints.BindCollectionChanged((_, __) =>
{
if (controlPoints.Count == 0)
{
Colour = Color4.Transparent;
return;
}
Colour = controlPoints.Any(c => c is TimingControlPoint) ? colours.YellowDark : colours.Green;
}, true);
}
}
}