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mirror of https://github.com/ppy/osu.git synced 2024-11-07 16:47:24 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose
Dean Herbert ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
..
Components Fix editor timeline not snapping on non-precise wheel scroll 2021-01-15 15:47:42 +09:00
ComposeScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
IPlacementHandler.cs Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00