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417f146386
Adds base classes for difficulty calculations, hooks them up with carousel container, and adds a port of the osu difficulty calculator.
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps
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{
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public abstract class DifficultyCalculator
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{
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protected abstract PlayMode PlayMode { get; }
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protected double TimeRate = 1;
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protected abstract double ComputeDifficulty(Dictionary<String, String> categoryDifficulty);
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private void loadTiming()
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{
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// TODO: Handle mods
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int audioRate = 100;
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TimeRate = audioRate / 100.0;
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}
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public double GetDifficulty(Dictionary<string, string> categoryDifficulty = null)
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{
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loadTiming();
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double difficulty = ComputeDifficulty(categoryDifficulty);
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return difficulty;
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}
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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{
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protected List<T> Objects;
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protected abstract HitObjectConverter<T> Converter { get; }
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public DifficultyCalculator(Beatmap beatmap)
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{
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Objects = Converter.Convert(beatmap);
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PreprocessHitObjects();
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}
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protected virtual void PreprocessHitObjects()
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{
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}
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}
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}
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