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59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class MatchBeatmapPanel : MultiplayerComposite
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private GetBeatmapSetRequest request;
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private DirectGridPanel panel;
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public MatchBeatmapPanel()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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CurrentItem.BindValueChanged(item =>
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{
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request?.Cancel();
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if (panel != null)
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{
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panel.FadeOut(200);
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panel.Expire();
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panel = null;
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}
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var onlineId = item.NewValue?.Beatmap.OnlineBeatmapID;
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if (onlineId.HasValue)
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{
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request = new GetBeatmapSetRequest(onlineId.Value, BeatmapSetLookupType.BeatmapId);
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request.Success += beatmap =>
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{
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panel = new DirectGridPanel(beatmap.ToBeatmapSet(rulesets));
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LoadComponentAsync(panel, p => { AddInternal(p); });
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};
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api.Queue(request);
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}
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}, true);
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}
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}
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}
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