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882df6b828
Not sure why inspectcode is quiet about this?
304 lines
11 KiB
C#
304 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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[Resolved]
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private IExpandingContainer? expandingContainer { get; set; }
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/// <summary>
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/// X position of the grid's origin.
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/// </summary>
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public BindableFloat StartPositionX { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.X / 2)
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{
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MinValue = 0f,
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MaxValue = OsuPlayfield.BASE_SIZE.X,
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};
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/// <summary>
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/// Y position of the grid's origin.
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/// </summary>
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public BindableFloat StartPositionY { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.Y / 2)
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{
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MinValue = 0f,
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MaxValue = OsuPlayfield.BASE_SIZE.Y,
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};
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/// <summary>
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/// The spacing between grid lines.
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/// </summary>
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public BindableFloat Spacing { get; } = new BindableFloat(4f)
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{
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MinValue = 4f,
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MaxValue = 128f,
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};
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/// <summary>
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/// Rotation of the grid lines in degrees.
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/// </summary>
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public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
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{
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MinValue = -180f,
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MaxValue = 180f,
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};
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/// <summary>
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/// Read-only bindable representing the grid's origin.
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/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
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/// </summary>
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public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>(OsuPlayfield.BASE_SIZE / 2);
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/// <summary>
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/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
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/// Equivalent to <code>new Vector2(Spacing)</code>
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/// </summary>
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public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
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public Bindable<PositionSnapGridType> GridType { get; } = new Bindable<PositionSnapGridType>();
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private ExpandableSlider<float> startPositionXSlider = null!;
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private ExpandableSlider<float> startPositionYSlider = null!;
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private ExpandableSlider<float> spacingSlider = null!;
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private ExpandableSlider<float> gridLinesRotationSlider = null!;
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private EditorRadioButtonCollection gridTypeButtons = null!;
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public OsuGridToolboxGroup()
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: base("grid")
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{
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}
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private const float max_automatic_spacing = 64;
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public void SetGridFromPoints(Vector2 point1, Vector2 point2)
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{
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StartPositionX.Value = point1.X;
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StartPositionY.Value = point1.Y;
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// Get the angle between the two points and normalize to the valid range.
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if (!GridLinesRotation.Disabled)
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{
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float period = GridLinesRotation.MaxValue - GridLinesRotation.MinValue;
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GridLinesRotation.Value = normalizeRotation(MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)), period);
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}
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// Divide the distance so that there is a good density of grid lines.
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// This matches the maximum grid size of the grid size cycling hotkey.
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float dist = Vector2.Distance(point1, point2);
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while (dist >= max_automatic_spacing)
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dist /= 2;
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Spacing.Value = dist;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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startPositionXSlider = new ExpandableSlider<float>
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{
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Current = StartPositionX,
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KeyboardStep = 1,
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},
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startPositionYSlider = new ExpandableSlider<float>
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{
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Current = StartPositionY,
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KeyboardStep = 1,
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},
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spacingSlider = new ExpandableSlider<float>
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{
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Current = Spacing,
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KeyboardStep = 1,
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},
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gridLinesRotationSlider = new ExpandableSlider<float>
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{
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Current = GridLinesRotation,
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KeyboardStep = 1,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Children = new Drawable[]
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{
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gridTypeButtons = new EditorRadioButtonCollection
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{
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RelativeSizeAxes = Axes.X,
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Items = new[]
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{
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new RadioButton("Square",
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() => GridType.Value = PositionSnapGridType.Square,
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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new RadioButton("Triangle",
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() => GridType.Value = PositionSnapGridType.Triangle,
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() => new OutlineTriangle(true, 20)),
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new RadioButton("Circle",
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() => GridType.Value = PositionSnapGridType.Circle,
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() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
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}
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},
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}
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},
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};
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Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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gridTypeButtons.Items.First().Select();
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StartPositionX.BindValueChanged(x =>
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{
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startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:#,0.##}";
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startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:#,0.##}";
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StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
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}, true);
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StartPositionY.BindValueChanged(y =>
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{
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startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:#,0.##}";
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startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:#,0.##}";
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StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
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}, true);
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StartPosition.BindValueChanged(pos =>
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{
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StartPositionX.Value = pos.NewValue.X;
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StartPositionY.Value = pos.NewValue.Y;
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});
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Spacing.BindValueChanged(spacing =>
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{
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spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
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spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
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SpacingVector.Value = new Vector2(spacing.NewValue);
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editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
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}, true);
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GridLinesRotation.BindValueChanged(rotation =>
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{
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gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:#,0.##}";
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gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
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}, true);
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GridType.BindValueChanged(v =>
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{
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GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
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gridTypeButtons.Items[(int)v.NewValue].Select();
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switch (v.NewValue)
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{
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case PositionSnapGridType.Square:
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GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 90);
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GridLinesRotation.MinValue = -45;
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GridLinesRotation.MaxValue = 45;
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break;
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case PositionSnapGridType.Triangle:
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GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 60);
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GridLinesRotation.MinValue = -30;
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GridLinesRotation.MaxValue = 30;
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break;
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}
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}, true);
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expandingContainer?.Expanded.BindValueChanged(v =>
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{
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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}, true);
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}
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private float normalizeRotation(float rotation, float period)
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{
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return ((rotation + 360 + period * 0.5f) % period) - period * 0.5f;
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.EditorCycleGridSpacing:
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Spacing.Value = Spacing.Value * 2 >= max_automatic_spacing ? Spacing.Value / 8 : Spacing.Value * 2;
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return true;
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case GlobalAction.EditorCycleGridType:
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GridType.Value = (PositionSnapGridType)(((int)GridType.Value + 1) % Enum.GetValues<PositionSnapGridType>().Length);
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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public partial class OutlineTriangle : BufferedContainer
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{
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public OutlineTriangle(bool outlineOnly, float size)
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: base(cachedFrameBuffer: true)
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{
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Size = new Vector2(size);
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InternalChildren = new Drawable[]
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{
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new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
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};
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if (outlineOnly)
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{
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AddInternal(new EquilateralTriangle
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Y = 0.48f,
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Colour = Color4.Black,
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Size = new Vector2(size - 7),
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Blending = BlendingParameters.None,
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});
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}
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Blending = BlendingParameters.Additive;
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}
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}
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}
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public enum PositionSnapGridType
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{
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Square,
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Triangle,
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Circle,
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}
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}
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