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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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public class HitCirclePiece : HitObjectPiece
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{
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private readonly HitCircle hitCircle;
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public HitCirclePiece(HitCircle hitCircle)
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: base(hitCircle)
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{
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this.hitCircle = hitCircle;
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Origin = Anchor.Centre;
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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InternalChild = new RingPiece();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => UpdatePosition());
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ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true);
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}
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protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
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}
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}
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