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osu-lazer/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs

73 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds
{
[LongRunningLoad]
public class SeasonalBackgroundLoader : Component
{
private Bindable<APISeasonalBackgrounds> cachedResponse;
private int current;
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics, IAPIProvider api)
{
cachedResponse = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgroundsResponse);
if (cachedResponse.Value != null) return;
var request = new GetSeasonalBackgroundsRequest();
request.Success += response =>
{
cachedResponse.Value = response;
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
};
api.PerformAsync(request);
}
public SeasonalBackground LoadBackground()
{
var backgrounds = cachedResponse.Value.Backgrounds;
if (backgrounds == null || !backgrounds.Any()) return null;
current = (current + 1) % backgrounds.Count;
string url = backgrounds[current].Url;
return new SeasonalBackground(url);
}
public bool IsInSeason => DateTimeOffset.Now < cachedResponse.Value.EndDate;
}
[LongRunningLoad]
public class SeasonalBackground : Background
{
private readonly string url;
private const string fallback_texture_name = @"Backgrounds/bg1";
public SeasonalBackground(string url)
{
this.url = url;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
}
}
}