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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs
2017-06-02 17:43:24 +09:00

68 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.Timing.Drawables;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Framework.Lists;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModGravity : Mod, IApplicableMod<ManiaHitObject>
{
public override string Name => "Gravity";
public override double ScoreMultiplier => 0;
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
public void ApplyToHitRenderer(HitRenderer<ManiaHitObject> hitRenderer)
{
var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
maniaHitRenderer.HitObjectTimingChanges = new Dictionary<int, List<DrawableTimingChange>>();
maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingChange>();
foreach (ManiaHitObject obj in maniaHitRenderer.Objects)
{
List<DrawableTimingChange> timingChanges;
if (!maniaHitRenderer.HitObjectTimingChanges.TryGetValue(obj.Column, out timingChanges))
maniaHitRenderer.HitObjectTimingChanges[obj.Column] = timingChanges = new List<DrawableTimingChange>();
timingChanges.Add(new DrawableGravityTimingChange(new TimingChange
{
Time = obj.StartTime,
BeatLength = 1000
}));
}
double lastObjectTime = (maniaHitRenderer.Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? maniaHitRenderer.Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = maniaHitRenderer.Beatmap.ControlPointInfo.TimingPoints;
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
maniaHitRenderer.BarlineTimingChanges.Add(new DrawableGravityTimingChange(new TimingChange
{
Time = t,
BeatLength = 1000
}));
}
}
}
}
}