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127 lines
3.4 KiB
C#
127 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class Panel : Container, IStateful<PanelSelectedState>
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{
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public const float MAX_HEIGHT = 80;
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public override bool RemoveWhenNotAlive => false;
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private Container nestedContainer;
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protected override Container<Drawable> Content => nestedContainer;
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protected Panel()
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{
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Height = MAX_HEIGHT;
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RelativeSizeAxes = Axes.X;
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AddInternal(nestedContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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BorderColour = new Color4(221, 255, 255, 255),
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});
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Alpha = 0;
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}
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public void SetMultiplicativeAlpha(float alpha)
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{
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nestedContainer.Alpha = alpha;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyState();
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}
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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if (!IsLoaded) return;
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switch (state)
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{
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case PanelSelectedState.Hidden:
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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if (state == PanelSelectedState.Hidden)
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FadeOut(300, EasingTypes.OutQuint);
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else
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FadeIn(250);
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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public PanelSelectedState State
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{
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get { return state; }
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set
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{
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if (state == value) return;
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var last = state;
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state = value;
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ApplyState(last);
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}
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}
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protected virtual void Selected()
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{
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nestedContainer.BorderThickness = 2.5f;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 10,
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};
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}
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protected virtual void Deselected()
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{
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nestedContainer.BorderThickness = 0;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = Color4.Black.Opacity(100),
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};
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}
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protected override bool OnClick(InputState state)
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{
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State = PanelSelectedState.Selected;
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return true;
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}
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}
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public enum PanelSelectedState
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{
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Hidden,
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NotSelected,
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Selected
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}
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}
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