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osu-lazer/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs
2024-11-21 18:09:39 +09:00

57 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
public partial class TestRoomManager : RoomManager
{
public Action<Room, string?>? JoinRoomRequested;
private int currentRoomId;
public override void JoinRoom(Room room, string? password = null, Action<Room>? onSuccess = null, Action<string>? onError = null)
{
JoinRoomRequested?.Invoke(room, password);
base.JoinRoom(room, password, onSuccess, onError);
}
public void AddRooms(int count, RulesetInfo? ruleset = null, bool withPassword = false, bool withSpotlightRooms = false)
{
for (int i = 0; i < count; i++)
{
AddRoom(new Room
{
Name = $@"Room {currentRoomId}",
Host = new APIUser { Username = @"Host" },
Duration = TimeSpan.FromSeconds(10),
Category = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal,
Password = withPassword ? @"password" : null,
PlaylistItemStats = ruleset == null
? null
: new Room.RoomPlaylistItemStats { RulesetIDs = [ruleset.OnlineID] },
Playlist = ruleset == null
? Array.Empty<PlaylistItem>()
: [new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() }) { RulesetID = ruleset.OnlineID }]
});
}
}
public void AddRoom(Room room)
{
room.RoomID = -currentRoomId;
CreateRoom(room);
currentRoomId++;
}
}
}