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osu-lazer/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceAttributes.cs
2022-01-17 18:28:17 +08:00

32 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceAttributes : PerformanceAttributes
{
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("scaled_score")]
public double ScaledScore { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute("Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute("Accuracy", Accuracy);
yield return new PerformanceDisplayAttribute("Scaled Score", ScaledScore);
}
}
}