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134 lines
5.5 KiB
C#
134 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckMutedObjects : ICheck
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{
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/// <summary>
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/// Volume percentages lower than this are typically inaudible.
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/// </summary>
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private const int muted_threshold = 5;
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/// <summary>
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/// Volume percentages lower than this can sometimes be inaudible depending on sample used and music volume.
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/// </summary>
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private const int low_volume_threshold = 20;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Low volume hitobjects");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateMutedActive(this),
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new IssueTemplateLowVolumeActive(this),
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new IssueTemplateMutedPassive(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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foreach (var hitObject in context.Beatmap.HitObjects)
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{
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// Worth keeping in mind: The samples of an object always play at its end time.
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// Objects like spinners have no sound at its start because of this, while hold notes have nested objects to accomplish this.
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foreach (var nestedHitObject in hitObject.NestedHitObjects)
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{
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foreach (var issue in getVolumeIssues(hitObject, nestedHitObject))
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yield return issue;
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}
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foreach (var issue in getVolumeIssues(hitObject))
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yield return issue;
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}
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}
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private IEnumerable<Issue> getVolumeIssues(HitObject hitObject, HitObject sampledHitObject = null)
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{
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sampledHitObject ??= hitObject;
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if (!sampledHitObject.Samples.Any())
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yield break;
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// Samples that allow themselves to be overridden by control points have a volume of 0.
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int maxVolume = sampledHitObject.Samples.Max(sample => sample.Volume > 0 ? sample.Volume : sampledHitObject.SampleControlPoint.SampleVolume);
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double samplePlayTime = sampledHitObject.GetEndTime();
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bool head = Precision.AlmostEquals(samplePlayTime, hitObject.StartTime, 1f);
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bool tail = Precision.AlmostEquals(samplePlayTime, hitObject.GetEndTime(), 1f);
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bool repeat = false;
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if (hitObject is IHasRepeats hasRepeats && !head && !tail)
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{
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double spanDuration = hasRepeats.Duration / hasRepeats.SpanCount();
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repeat = Precision.AlmostEquals((samplePlayTime - hitObject.StartTime) % spanDuration, 0f, 1f);
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}
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// We only care about samples played on the edges of objects, not ones like spinnerspin or slidertick.
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if (!head && !tail && !repeat)
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yield break;
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string postfix = null;
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if (hitObject is IHasDuration)
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postfix = head ? "head" : tail ? "tail" : "repeat";
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if (maxVolume <= muted_threshold)
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{
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if (head)
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yield return new IssueTemplateMutedActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
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else
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yield return new IssueTemplateMutedPassive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
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}
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else if (maxVolume <= low_volume_threshold && head)
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{
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yield return new IssueTemplateLowVolumeActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
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}
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}
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public abstract class IssueTemplateMuted : IssueTemplate
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{
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protected IssueTemplateMuted(ICheck check, IssueType type, string unformattedMessage)
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: base(check, type, unformattedMessage)
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{
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}
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public Issue Create(HitObject hitobject, double volume, double time, string postfix = "")
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{
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string objectName = hitobject.GetType().Name;
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if (!string.IsNullOrEmpty(postfix))
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objectName += " " + postfix;
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return new Issue(hitobject, this, objectName, volume) { Time = time };
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}
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}
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public class IssueTemplateMutedActive : IssueTemplateMuted
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{
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public IssueTemplateMutedActive(ICheck check)
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: base(check, IssueType.Problem, "{0} has a volume of {1:0%}. Clickable objects must have clearly audible feedback.")
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{
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}
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}
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public class IssueTemplateLowVolumeActive : IssueTemplateMuted
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{
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public IssueTemplateLowVolumeActive(ICheck check)
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: base(check, IssueType.Warning, "{0} has a volume of {1:0%}, ensure this is audible.")
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{
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}
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}
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public class IssueTemplateMutedPassive : IssueTemplateMuted
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{
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public IssueTemplateMutedPassive(ICheck check)
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: base(check, IssueType.Negligible, "{0} has a volume of {1:0%}, ensure there is no distinct sound here in the song if inaudible.")
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{
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}
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}
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}
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}
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