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https://github.com/ppy/osu.git
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224 lines
7.0 KiB
C#
224 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
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{
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private DrawableTaikoRuleset drawableRuleset;
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public TaikoHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new[]
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{
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new HitCompositionTool()
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new TaikoBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
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protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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return drawableRuleset = new DrawableTaikoRuleset(ruleset, beatmap, mods);
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}
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}
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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: base(hitObjects)
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{
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}
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protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
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new TaikoSelectionBlueprint(hitObject);
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}
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public class TaikoSelectionHandler : SelectionHandler
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{
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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{
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if (selection.All(s => s.HitObject is Hit))
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{
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var hits = selection.Select(s => s.HitObject).OfType<Hit>();
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yield return new TernaryStateMenuItem("Rim", action: state =>
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{
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foreach (var h in hits)
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{
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switch (state)
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{
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case TernaryState.True:
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h.Type = HitType.Rim;
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break;
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case TernaryState.False:
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h.Type = HitType.Centre;
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break;
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}
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}
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})
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{
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State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
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};
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}
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if (selection.All(s => s.HitObject is TaikoHitObject))
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{
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var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
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yield return new TernaryStateMenuItem("Strong", action: state =>
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{
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foreach (var h in hits)
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{
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switch (state)
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{
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case TernaryState.True:
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h.IsStrong = true;
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break;
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case TernaryState.False:
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h.IsStrong = false;
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break;
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}
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}
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})
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{
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State = { Value = getTernaryState(hits, h => h.IsStrong) }
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};
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}
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}
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private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
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{
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if (selection.Any(func))
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return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
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return TernaryState.False;
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}
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}
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public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
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{
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public TaikoSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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AddInternal(new HitPiece
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft
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});
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}
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protected override void Update()
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{
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base.Update();
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// Move the rectangle to cover the hitobjects
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var topLeft = new Vector2(float.MaxValue, float.MaxValue);
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var bottomRight = new Vector2(float.MinValue, float.MinValue);
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topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft));
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bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight));
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Size = bottomRight - topLeft;
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Position = topLeft;
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}
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}
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public class HitCompositionTool : HitObjectCompositionTool
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{
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public HitCompositionTool()
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: base(nameof(Hit))
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{
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}
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public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
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}
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public class HitPlacementBlueprint : PlacementBlueprint
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{
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private readonly HitPiece piece;
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public HitPlacementBlueprint()
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: base(new Hit())
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{
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InternalChild = piece = new HitPiece
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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EndPlacement(true);
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return true;
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}
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return base.OnMouseDown(e);
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}
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public override void UpdatePosition(SnapResult snapResult)
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{
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piece.Position = ToLocalSpace(snapResult.ScreenSpacePosition);
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base.UpdatePosition(snapResult);
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}
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}
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public class HitPiece : CompositeDrawable
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{
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public HitPiece()
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{
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Origin = Anchor.Centre;
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InternalChild = new CircularContainer
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{
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Masking = true,
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BorderThickness = 10,
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BorderColour = Color4.Yellow,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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AlwaysPresent = true,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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}
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}
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};
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}
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}
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}
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