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71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneBlueprintSelection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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[Test]
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public void TestSelectedObjectHasPriorityWhenOverlapping()
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{
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var firstSlider = new Slider
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2()),
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new PathControlPoint(new Vector2(150, -50)),
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new PathControlPoint(new Vector2(300, 0))
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}),
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Position = new Vector2(0, 100)
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};
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var secondSlider = new Slider
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2()),
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new PathControlPoint(new Vector2(-50, 50)),
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new PathControlPoint(new Vector2(-100, 100))
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}),
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Position = new Vector2(200, 0)
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};
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AddStep("add overlapping sliders", () =>
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{
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EditorBeatmap.Add(firstSlider);
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EditorBeatmap.Add(secondSlider);
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});
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AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
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AddStep("move mouse to common point", () =>
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{
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var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
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}
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}
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}
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