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osu-lazer/osu.Game/Screens/Play/FailDialog.cs
2017-02-07 14:27:41 +09:00

47 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class FailDialog : OsuGameMode
{
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
public FailDialog()
{
Add(new OsuSpriteText
{
Text = "You failed!",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 50
});
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
}
protected override bool OnExiting(GameMode next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}