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osu-lazer/osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs
2023-10-26 09:10:10 +03:00

63 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public partial class ArgonPerformancePointsCounter : GameplayPerformancePointsCounter, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load()
{
}
protected override IHasText CreateText() => new TextComponent();
private partial class TextComponent : CompositeDrawable, IHasText
{
private readonly OsuSpriteText text;
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Children = new[]
{
new OsuSpriteText
{
Text = BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper(),
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold),
},
text = new OsuSpriteText
{
Font = OsuFont.Torus.With(size: 16.8f, weight: FontWeight.Regular),
}
}
};
}
}
}
}