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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs

629 lines
24 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
protected SliderBodyPiece BodyPiece { get; private set; } = null!;
protected SliderCircleOverlay HeadOverlay { get; private set; } = null!;
protected SliderCircleOverlay TailOverlay { get; private set; } = null!;
protected PathControlPointVisualiser<Slider>? ControlPointVisualiser { get; private set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved]
private IPlacementHandler? placementHandler { get; set; }
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private BindableBeatDivisor? beatDivisor { get; set; }
private PathControlPoint? placementControlPoint;
public override Quad SelectionQuad
{
get
{
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
result = RectangleF.Union(result, HeadOverlay.VisibleQuad);
result = RectangleF.Union(result, TailOverlay.VisibleQuad);
if (ControlPointVisualiser != null)
{
foreach (var piece in ControlPointVisualiser.Pieces)
result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat);
}
return result;
}
}
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
// Cached slider path which ignored the expected distance value.
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
private Vector2 lastRightClickPosition;
public SliderSelectionBlueprint(Slider slider)
: base(slider)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
BodyPiece = new SliderBodyPiece(),
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
// tail will always have a non-null end drag marker.
Debug.Assert(TailOverlay.EndDragMarker != null);
TailOverlay.EndDragMarker.StartDrag += startAdjustingLength;
TailOverlay.EndDragMarker.Drag += adjustLength;
TailOverlay.EndDragMarker.EndDrag += endAdjustLength;
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.BindTo(HitObject.Path.ControlPoints);
controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
BodyPiece.UpdateFrom(HitObject);
if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
showHitMarkers.BindValueChanged(_ =>
{
if (!showHitMarkers.Value)
DrawableObject.RestoreHitAnimations();
});
}
public override bool HandleQuickDeletion()
{
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
if (hoveredControlPoint == null)
return false;
hoveredControlPoint.IsSelected.Value = true;
ControlPointVisualiser?.DeleteSelected();
return true;
}
protected override void Update()
{
base.Update();
if (IsSelected)
BodyPiece.UpdateFrom(HitObject);
if (showHitMarkers.Value)
DrawableObject.SuppressHitAnimations();
}
protected override bool OnHover(HoverEvent e)
{
updateVisualDefinition();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateVisualDefinition();
base.OnHoverLost(e);
}
protected override void OnSelected()
{
updateVisualDefinition();
base.OnSelected();
}
protected override void OnDeselected()
{
base.OnDeselected();
updateVisualDefinition();
BodyPiece.RecyclePath();
}
private void updateVisualDefinition()
{
// To reduce overhead of drawing these blueprints, only add extra detail when only this slider is selected.
if (IsSelected && selectedObjects.Count < 2)
{
if (ControlPointVisualiser == null)
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
});
}
}
else
{
ControlPointVisualiser?.Expire();
ControlPointVisualiser = null;
}
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Right:
lastRightClickPosition = e.MouseDownPosition;
return false; // Allow right click to be handled by context menu
case MouseButton.Left:
// If there's more than two objects selected, ctrl+click should deselect
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
{
changeHandler?.BeginChange();
placementControlPoint = addControlPoint(e.MousePosition);
ControlPointVisualiser?.SetSelectionTo(placementControlPoint);
return true; // Stop input from being handled and modifying the selection
}
break;
}
return false;
}
#region Length Adjustment (independent of path nodes)
private Vector2 lengthAdjustMouseOffset;
private double oldDuration;
private double oldVelocityMultiplier;
private double desiredDistance;
private bool isAdjustingLength;
private bool adjustVelocityMomentary;
private void startAdjustingLength(DragStartEvent e)
{
isAdjustingLength = true;
adjustVelocityMomentary = e.ShiftPressed;
lengthAdjustMouseOffset = ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position - HitObject.Path.PositionAt(1);
oldDuration = HitObject.Path.Distance / HitObject.SliderVelocityMultiplier;
oldVelocityMultiplier = HitObject.SliderVelocityMultiplier;
changeHandler?.BeginChange();
}
private void endAdjustLength()
{
trimExcessControlPoints(HitObject.Path);
changeHandler?.EndChange();
isAdjustingLength = false;
}
private void adjustLength(MouseEvent e) => adjustLength(findClosestPathDistance(e), e.ShiftPressed);
private void adjustLength(double proposedDistance, bool adjustVelocity)
{
desiredDistance = proposedDistance;
double proposedVelocity = oldVelocityMultiplier;
if (adjustVelocity)
{
proposedVelocity = proposedDistance / oldDuration;
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
}
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
}
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
return;
HitObject.SliderVelocityMultiplier = proposedVelocity;
HitObject.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(HitObject);
}
/// <summary>
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
/// </summary>
/// <param name="sliderPath">The slider path to trim control points of.</param>
private void trimExcessControlPoints(SliderPath sliderPath)
{
if (!sliderPath.ExpectedDistance.Value.HasValue)
return;
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
int segmentIndex = 0;
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
{
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
{
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
sliderPath.ControlPoints[^1].Type = null;
break;
}
segmentIndex++;
}
}
/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(MouseEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
const double longer_distance_bias = 0.01;
var desiredPosition = ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position - lengthAdjustMouseOffset;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
double maxValue = Math.Min(bestValue + step1, fullPathCache.Value.CalculatedDistance);
for (double d = bestValue - step1; d <= maxValue; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
#endregion
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPoint == null)
return base.OnDragStart(e);
ControlPointVisualiser?.DragStarted(placementControlPoint);
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
if (placementControlPoint != null)
ControlPointVisualiser?.DragInProgress(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (placementControlPoint != null)
{
if (IsDragged)
ControlPointVisualiser?.DragEnded();
placementControlPoint = null;
changeHandler?.EndChange();
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!IsSelected)
return false;
if (e.Key == Key.F && e.ControlPressed && e.ShiftPressed)
{
convertToStream();
return true;
}
if (isAdjustingLength && e.ShiftPressed != adjustVelocityMomentary)
{
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
return true;
}
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
{
if (!IsSelected || !isAdjustingLength || e.ShiftPressed == adjustVelocityMomentary) return;
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
}
private PathControlPoint addControlPoint(Vector2 position)
{
position -= HitObject.Position;
int insertionIndex = 0;
float minDistance = float.MaxValue;
for (int i = 0; i < controlPoints.Count - 1; i++)
{
float dist = new Line(controlPoints[i].Position, controlPoints[i + 1].Position).DistanceToPoint(position);
if (dist < minDistance)
{
insertionIndex = i + 1;
minDistance = dist;
}
}
var pathControlPoint = new PathControlPoint { Position = position };
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
ControlPointVisualiser?.EnsureValidPathTypes();
HitObject.SnapTo(distanceSnapProvider);
return pathControlPoint;
}
private void removeControlPoints(List<PathControlPoint> toRemove)
{
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return;
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type == null)
controlPoints[1].Type = controlPoints[0].Type;
controlPoints.Remove(c);
}
ControlPointVisualiser?.EnsureValidPathTypes();
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(distanceSnapProvider);
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
return;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = controlPoints[0].Position;
foreach (var c in controlPoints)
c.Position -= first;
HitObject.Position += first;
}
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
{
if (editorBeatmap == null)
return;
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
// Ensure that there are any points to be split
if (controlPointsToSplitAt.Count == 0)
return;
editorBeatmap.SelectedHitObjects.Clear();
foreach (var splitPoint in controlPointsToSplitAt)
{
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type == null)
continue;
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
int index = controlPoints.IndexOf(splitPoint);
if (index <= 0)
continue;
// Extract the split portion and remove from the original slider.
var splitControlPoints = controlPoints.Take(index + 1).ToList();
controlPoints.RemoveRange(0, index);
var newSlider = new Slider
{
StartTime = HitObject.StartTime,
Position = HitObject.Position + splitControlPoints[0].Position,
NewCombo = HitObject.NewCombo,
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
RepeatCount = HitObject.RepeatCount,
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
};
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
HitObject.StartTime += split_gap;
editorBeatmap.Add(newSlider);
HitObject.NewCombo = false;
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
HitObject.StartTime += newSlider.SpanDuration;
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
{
HitObject.Path.ExpectedDistance.Value = null;
}
}
// Once all required pieces have been split off, the original slider has the final split.
// As a final step, we must reset its control points to have an origin of (0,0).
Vector2 first = controlPoints[0].Position;
foreach (var c in controlPoints)
c.Position -= first;
HitObject.Position += first;
}
private void convertToStream()
{
if (editorBeatmap == null || beatDivisor == null)
return;
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
changeHandler?.BeginChange();
int i = 0;
double time = HitObject.StartTime;
while (!Precision.DefinitelyBigger(time, HitObject.GetEndTime(), 1))
{
// positionWithRepeats is a fractional number in the range of [0, HitObject.SpanCount()]
// and indicates how many fractional spans of a slider have passed up to time.
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
double pathPosition = positionWithRepeats - (int)positionWithRepeats;
// every second span is in the reverse direction - need to reverse the path position.
if (positionWithRepeats % 2 >= 1)
pathPosition = 1 - pathPosition;
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
editorBeatmap.Add(new HitCircle
{
StartTime = time,
Position = position,
NewCombo = i == 0 && HitObject.NewCombo,
Samples = HitObject.HeadCircle.Samples.Select(s => s.With()).ToList()
});
i += 1;
time = HitObject.StartTime + i * streamSpacing;
}
editorBeatmap.Remove(HitObject);
changeHandler?.EndChange();
}
public override MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Add control point", MenuItemType.Standard, () =>
{
changeHandler?.BeginChange();
addControlPoint(lastRightClickPosition);
changeHandler?.EndChange();
}),
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
};
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
protected override Vector2[] ScreenSpaceAdditionalNodes => new[]
{
DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
return true;
if (ControlPointVisualiser == null)
return false;
foreach (var p in ControlPointVisualiser.Pieces)
{
if (p.ReceivePositionalInputAt(screenSpacePos))
return true;
}
return false;
}
protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
}
}